Hi, I’m Patrick.
I am an AR specialist and game designer living in Germany. I’m a Scheper of many different projects and prototypes. I love working on details and am dedicated to get the job done. 👌
Currently, I am working as a field engineering AR specialist at PTC.
I’m creating engaging AR experiences, supporting customers with challenges, building valuable and cost-saving prototypes and preparing, presenting and delivering workshops.
2019 – Present | PTC
Hands-On Augmented Reality with ARCore and Unity
Authored an online course with Packt Publising to create augmented reality experiences using ARCore in Unity.
The course consists of six sections, starting with the history of AR, to implementing ARCore to Unity and three sections each consisting of it’s own project. The course ends with some future thoughts about AR in general.
In the third section the participants creates a face mask applications similar to Snapchat filters. The fourth section is about game development where the participants creates a car game in AR. The fifth uses the image targets and shows how to create an interactive poster.
2019 | Packt Publishing
Quizzmas Arcade Machine
Worked on an arcade machine that was used for internal and external events.
The arcade game was simple. Two player, two buzzers, and a lot of questions about the specific event.
The quickest person to press the buzzer could answer, and who was wrong, had to drink. There was an alcohol dispenser with two cups on the bottom of the machine.
The game was created in Unity, the buzzers, lights and shot dispensers steered by an Arduino and the questions used were imported via a CSV file.
2017-2018 | Herren der Schöpfung
Hyundai i30 Touch Table – IAA 2017
Created a touch table for Hyundai that was displayed at the International Automotive Show (IAA) back in 2017 in Frankfurt.
The touch table showed all the features of the Hyundai i30 car.
The software together with the interactivity, shaders, and object initialization was created in Unity.
A touch table that we made for Hyundai at the IAA 2017.
2017 | Herren der Schöpfung
Unheard: Training Facility
This was my first game I ever created.
You play as an average space commander who’s trying to build-up its shooting skills when something horrible happens…
To give the game more depth, a lot of objects were interactable and had ‘thoughts’ attached. Thoughts would be shown in blue text as if the character would think about it.
The game was created in Construct 2. I was responsible for concepting, design, prototyping, developing and testing.
2014 | Personal
This is a small collection of random images and GIFs from the development of the countless prototypes I made during my time at Herren der Schöpfung.
Many topics have been touched during the two years at HDS such as: shader programming, networking, augmented reality, virtual reality, image processing, etc.
2017 – 2019 | Herren der Schöpfung
Developed a small game for a prototyping jam with the theme “Prison” at college.
A prison is overtaken by its inmates and you’re the only guard left to escape. The player has to find the exit through the prison to win the game.
Every time the player starts the game, enemies and furniture change their position and look to make the level more interesting and replayable.
I was responsible for the concept, art and development of the project.
2016 | Personal | Game Jam
Zombie-fu was a little ‘whack-a-zombie’ game created with a friend in college.
The goal was to kill all the zombies with a special ‘zombie-fu kick’, if zombies get out of the grave, they’ll follow the player.
I was responsible of the art creation, user interface and testing. It’s a beautiful memory to one of the most fun group projects of college.
2015 | Personal
I’ve been an game developer, designer, video editor, author, 2D artist, 3D modeller, and I am constantly improving myself and try to help others around me. I’ve worked with software companies, design agencies and schools where I’ve contributed to dozen of awesome projects. Let’s get into contact!