Hi, I’m Patrick!

I am a product manager based in the land of windmills and cheese! From shaping projects and prototypes to paying close attention to details and collaborating with others, I’m dedicated to get the job done. 👌

Current

PTC

Currently, I am employed at PTC as a product manager for the Developer Portal of Vuforia Engine.

I started my career at PTC as a field engineering AR specialist supporting sales and customers with technical challenges.

2019 – Present | PTC

Rover Rats

As part of 3D printing as a hobbyist, I founded a sole proprietorship which specializes in the design and production of innovative, high-quality, and durable pet supplies through additive manufacturing.

Most products are focused on small animals such as rats, chinchillas, mice, hamsters, and others.

You can browse the products in the online shop!

2022 – present | personal


Projects

Hands-On Augmented Reality with ARCore and Unity

I authored an online course with Packt Publishing to create augmented reality experiences using ARCore in Unity.

The course consisted of six sections. In the first few sections, I discussed the history of AR and how to implement ARCore in Unity.

I dedicated the last sections to different projects which showed off the capabilities of ARCore. It ranged from utilizing face recognition, to create face mask filters, the development of an AR driving game, and an interactive poster with image targets.

2019 | Packt Publishing


Quizzmas Arcade Machine

I worked on a physical arcade machine at my previous employer which was used for internal and external events.

The arcade game was simple. Two players, two buzzers, and a lot of questions about the specific event. But there was a twist: alcohol dispensers.

The game starts with putting two shot cups underneath the dispensers. Each time the player answered wrong, they would get a small amount of hard liquor. And visa versa when answered correctly.

In the end, the players entered their names for the high scores and drank together their glory and mistakes.

The game was created in Unity, and the buzzers, lights, and shot dispensers were steered by an Arduino.

2017 – 2018 | Herren der Schöpfung


Hyundai i30 Touch Table – IAA 2017

I developed an interactive touch table for Hyundai displayed at the 2017 International Automotive Show in Frankfurt.

The table displayed all the features of the Hyundai i30.

The software, interactivity, shaders, and object initialization was created within Unity.

2017 | Herren der Schöpfung

Unheard: Training Facility

This was my first game I ever created.

You play as an average space commander who’s trying to build-up its shooting skills when something horrible happens…

To give the game more depth, a lot of objects were interactive and had ‘thoughts’ attached. Thoughts would be shown in blue text as if the character would think about it.

The game was created in Construct 2. I was responsible for conceptualizing, design, prototyping, developing and testing.

2014 | Personal

Prototypes

HDS Creations

This is a small collection of random images and GIFs from the development of the countless prototypes I made during my time at HDS.

I touched many topics while being employed for two years at HDS which include: shader programming, networking, augmented reality, virtual reality, image processing, etc.

2017 – 2019 | Herren der Schöpfung


Prison Outbreak

Developed a small game for a prototyping jam with the theme “Prison” at college.

A prison is overtaken by its inmates, and you’re the only guard left to escape. The player has to find the exit through the prison to win the game.

Every time the player starts the game, enemies and furniture change their position and look to make the level more interesting when replayable.

I was responsible for the concept, art and development of the project.

2016 | Personal | Game Jam



Zombie-Fu

Zombie-fu was a little ‘whack-a-zombie’ game created with a friend in college.

The goal was to kill all the zombies with a special ‘zombie-fu kick’, if zombies get out of the grave, they’ll follow the player.

I was responsible for the art creation, user interface and testing. It’s a beautiful memory to one of the most fun group projects of college.

2015 | Personal

I’ve been a presales specialist, game developer, designer, video editor, author, 2D artist, 3D modeller, and I am constantly improving myself and try to help others around me. I’ve worked with enterprises, software companies, design agencies and schools where I’ve contributed to a dozen of awesome projects. Let’s get into contact!